<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 08 Feb 2012 19:42:04 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.trapcode.com/sharelog/"><rss:title>TrapcodeShareLog</rss:title><rss:link>http://www.trapcode.com/sharelog/</rss:link><rss:description>Members share log</rss:description><dc:language>en-US</dc:language><dc:date>2012-02-08T19:42:04Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2012/1/11/inside-the-nebulae-tutorial-and-ae-project.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/11/27/trapcode-form-ocean.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/11/17/zen-alien-by-cassidy-bisher.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/11/8/form-galaxy-ii-by-dan-sollis.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/10/31/cinema-4d-scene-to-trapcode-form-202.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/9/10/kung-fu-panda-2-stylized-fire-effect.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/8/24/formv2-examples.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/8/11/particular-smoke-tests.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/6/22/3d-set-extensions-tutorial-by-andrew-kramer.html"/><rdf:li rdf:resource="http://www.trapcode.com/sharelog/2011/6/13/volumetric-fractal-smoke-2-approaches.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.trapcode.com/sharelog/2012/1/11/inside-the-nebulae-tutorial-and-ae-project.html"><rss:title>Inside the Nebulae – tutorial and AE project</rss:title><rss:link>http://www.trapcode.com/sharelog/2012/1/11/inside-the-nebulae-tutorial-and-ae-project.html</rss:link><dc:creator>Peder Norrby</dc:creator><dc:date>2012-01-11T14:19:05Z</dc:date><dc:subject>Flight Form Nebula Nebulae Preset Space Starglow Training</dc:subject><content:encoded><![CDATA[<p>An imagination of flying in the gas clouds of space.&nbsp;Actual images of nebulas taken with the Hubble space telescope were combined in After Effects with CG gas clouds and stars made using Trapcode Form and Starglow.</p>
<p><span>Tutorial:</span></p>
<p><iframe src="http://player.vimeo.com/video/34680018?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Download <a href="http://www.trapcode.com/sharelog-storage/InsideTheNebulae.zip">AE CS5&nbsp;project file</a></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/11/27/trapcode-form-ocean.html"><rss:title>Trapcode Form Ocean</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/11/27/trapcode-form-ocean.html</rss:link><dc:creator>Sara Bennett</dc:creator><dc:date>2011-11-27T14:28:52Z</dc:date><dc:subject>AECS5 Ocean Preset Presets Trapcode Form</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32711706?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/32720725?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A little experiment i did to create an semi-realistic ocean using Trapcode Form, fractal noise, vector blur and some clever texturing.</p>
<p>Get the Trapcode Form ocean file here &gt; <a href="http://www.trapcode.com/sharelog-storage/TrapcodeFormOcean.aep.zip">TrapcodeFormOcean.aep.zip</a></p>
<p>Drop me a note if you have problems, queries, or just to show off what you've done with it! ^^</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/11/17/zen-alien-by-cassidy-bisher.html"><rss:title>Zen Alien by Cassidy Bisher</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/11/17/zen-alien-by-cassidy-bisher.html</rss:link><dc:creator>Cassidy Bisher</dc:creator><dc:date>2011-11-17T14:25:01Z</dc:date><dc:subject>Particular Preset Presets Shine knoll light factory looks trapcode</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.dropdrop.com/images/zen-alien-thumb.jpg?__SQUARESPACE_CACHEVERSION=1321541043504" alt="" /></span></span></p>
<p>This is a trapcode particular experiment I worked on. Really working on the lighting and shading features in trapcode particular.</p>
<p>Vimeo Render <a href="http://vimeo.com/31113848">http://vimeo.com/31113848</a></p>
<p>Download CS5 project file here: <a href="http://www.dropdrop.com/ae_projects/Zen_Alien_CS5.aep">Zen Alien </a></p>
<p>&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/11/8/form-galaxy-ii-by-dan-sollis.html"><rss:title>Form Galaxy II, by Dan Sollis</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/11/8/form-galaxy-ii-by-dan-sollis.html</rss:link><dc:creator>Dan Sollis</dc:creator><dc:date>2011-11-08T14:30:24Z</dc:date><dc:subject>Form Galaxy Lightwave OBJ Preset</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/28768829?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>My first major test of the new OBJ import functionality of Trapcode Form 2. I created the galaxy object using the "Spray Points" tool in <a href="http://www.newtek.com/lightwave.html">Lightwave</a>, painting them into the rough shape of a galaxy. I then applied a vortex deform to it, to further twist it into the right shape.<br /><br />This object was then brought into After Effects as an OBJ and I layered a couple of instances of Form to create the richness of the stars. I also used a luminance-tracked version of it with Video Copilot Optical Flares for the bigger stars, seen as you move in closer (as well the hot central star/singularity in the centre).<br /><br />There's some fractal-noise-derived nebula objects in there too, to add to the overall texture of the piece. I've used Trapcode Horizon for some distant ones, along with some basic masked 3D planes. Anyway, hope you like it - the project files are available to download for free from the&nbsp;<a href="http://www.digitaldistortion.net/rsrc_formGalaxyII.html">Digital Distortion</a> website.<br /><br />Music is "Cad Goddeu (Revised)" by Nest -&nbsp;<a rel="nofollow" href="http://www.serein.co.uk/releases/sere001/nest-retold" target="_blank">serein.co.uk/​releases/​sere001/​nest-retold</a></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/10/31/cinema-4d-scene-to-trapcode-form-202.html"><rss:title>Cinema 4D scene to Trapcode Form 2.0.2</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/10/31/cinema-4d-scene-to-trapcode-form-202.html</rss:link><dc:creator>Peder Norrby</dc:creator><dc:date>2011-10-31T18:28:12Z</dc:date><dc:subject>After Effects Cinema 4D Form OBJ import</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29667691?title=0&amp;byline=0&amp;portrait=0" width="550" height="344" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Tutorial showing how to create a scene in Cinema 4D and export an OBJ and Cinema's camera. And import all this in Adobe After Effects so the Cinema render perfectly matches Trapcode Form.</p>
<p>Sorry for my poor C4D skillz!</p>
<p>Note that you need <a href="http://www.redgiantsoftware.com/blog/2011/10/31/trapcode-maintenance-form-2-0-2-and-lux-1-2-2/" target="_blank">Trapcode Form 2.0.2</a> to get the "Normalize" checkbox used here.</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/9/10/kung-fu-panda-2-stylized-fire-effect.html"><rss:title>Kung Fu Panda 2 stylized fire effect</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/9/10/kung-fu-panda-2-stylized-fire-effect.html</rss:link><dc:creator>Sara Bennett</dc:creator><dc:date>2011-09-10T00:35:02Z</dc:date><dc:subject>CS5 Fire Kung Fu Panda Particular Preset Presets Stylized</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/28774534?title=0&amp;byline=0&amp;portrait=0" width="549" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>I was watching this pretty cool video of how some of the fire effects were created in Kung Fu Panda 2 using After Effects and Particular (<a href="http://www.redgiantsoftware.com/blog/2011/08/25/trapcode-kicks-it-for-kung-fu-panda-2/" target="_blank">link</a>). After a lot of watching i figured out how it was made and set about recreating the effect - which I think came out really well.</p>
<p>As a lot of people were interested in it, I thought I'd share the AE file - it is made in After Effects CS5 using Trapcode Particular.</p>
<p>Download CS5 project file: <a href="http://www.trapcode.com/sharelog-storage/playingwithfire.aep">playingwithfire.aep</a></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/8/24/formv2-examples.html"><rss:title>FORMv2 examples</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/8/24/formv2-examples.html</rss:link><dc:creator>Peder Norrby</dc:creator><dc:date>2011-08-23T22:48:14Z</dc:date><dc:subject>FORMv2 Form OBJ Preset Strings Thorns horse sequence</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27343542?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe></p>
<p>Thorns created using Base Form - Strings with tapering. Text from Layer Map. Displaced with Fractal. Shading using Shadowlet.</p>
<p><iframe src="http://player.vimeo.com/video/27343670?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe></p>
<p>Thorns created using Base Form - Strings with tapering. Displaced with Fractal. Shading using Shadowlet.</p>
<p><iframe src="http://player.vimeo.com/video/27351813?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe></p>
<p>Thorns created using Base Form - Strings with tapering. Displaced with Fractal. Shading using Shadowlet</p>
<p>Download all three thorns examples:&nbsp;<a href="http://www.trapcode.com/sharelog-storage/form2_thorns_CS5.aep">AEP</a></p>
<p>&nbsp;</p>
<p><iframe src="http://player.vimeo.com/video/27368887?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe></p>
<p>OBJ sequence + Textured Polygon particles</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/8/11/particular-smoke-tests.html"><rss:title>Particular Smoke Tests</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/8/11/particular-smoke-tests.html</rss:link><dc:creator>Peder Norrby</dc:creator><dc:date>2011-08-11T21:40:51Z</dc:date><dc:subject>Particular Smoke Sprite</dc:subject><content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27599548?title=0&amp;byline=0&amp;portrait=0" width="549" height="309" frameborder="0"></iframe></p>
<p>Just testing some smoke elements as sprites with Particular in AE - there are interesting possibilities here!<br /><br />These were quick initial tests. Could be improved by keying the smoke in the pre-comp if it needs to be composited on top of something.<br /><br />Thanks to Andrew Kramer for posting the smoke clips! Get them <a href="http://www.videocopilot.net/blog/2011/08/free-magical-smoke-elements/" target="_blank">here</a>.<br /><br />Download the <a href="http://www.trapcode.com/sharelog-storage/smoke_tests.aep">AEP</a></p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/6/22/3d-set-extensions-tutorial-by-andrew-kramer.html"><rss:title>3D Set Extensions Tutorial by Andrew Kramer</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/6/22/3d-set-extensions-tutorial-by-andrew-kramer.html</rss:link><dc:creator>Peder Norrby</dc:creator><dc:date>2011-06-22T13:31:12Z</dc:date><dc:subject>3D Camera Tracking After Effects Andrew Kramer CameraTracker Fog Matchmoving Particular Smoke Training Video Copilot</dc:subject><content:encoded><![CDATA[<p><span class="full-image-block ssNonEditable"><span><a href="http://www.videocopilot.net/tutorials/3d_set_extensions/" target="_blank"><img src="http://www.trapcode.com/sharelog-storage/set_ext.jpeg?__SQUARESPACE_CACHEVERSION=1308749655639" alt="" /></a></span></span></p>
<p>Very inspiring and informative tutorial by Andrew Kramer of Video Copilot. It covers 3D camera tracking (using The Foundry's CameraTracker AE plug-in), matte painting, masking, color correction, sky replacement and uses Trapcode Particular for the fog/smoke. Highly recommended!</p>
<p><a href="http://www.videocopilot.net/tutorials/3d_set_extensions/" target="_blank">http://www.videocopilot.net/tutorials/3d_set_extensions/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content:encoded></rss:item><rss:item rdf:about="http://www.trapcode.com/sharelog/2011/6/13/volumetric-fractal-smoke-2-approaches.html"><rss:title>Volumetric fractal smoke - 2 approaches</rss:title><rss:link>http://www.trapcode.com/sharelog/2011/6/13/volumetric-fractal-smoke-2-approaches.html</rss:link><dc:creator>Dan Sollis</dc:creator><dc:date>2011-06-13T19:22:28Z</dc:date><dc:subject>Fractal Particular Preset Smoke Volumetric</dc:subject><content:encoded><![CDATA[<p>Two little experiments to create pseudo-volumetric smoke objects in After Effects, one using Particular, the other using the built-in fractal noise plugin in AE and an awful lot of layers.</p>
<p>Both have their own unique look. The Fractal noise version took hours to render compared to the Particular version (which took about 30 mins). The project files are free to download and reuse under a Creative Commons license from the <a href="http://www.digitaldistortion.net/rsrc_3dParticularCloud.html">Digital Distortion</a> website.</p>
<p>Particular version:</p>
<p><iframe src="http://player.vimeo.com/video/25044162?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="640" height="360" frameborder="0"></iframe></p>
<p>Fractal noise version:</p>
<p><iframe src="http://player.vimeo.com/video/24922196?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="640" height="360" frameborder="0"></iframe></p>
<p>There are issues with visual artifacts when you get closer in to the fractal noise version (you can see the individual layers, creating an ugly "scanline" effect), so hopefully someone else out there can improve the technique and share it!</p>
<p><strong>Update:</strong> Based on feedback, I've done a new version of the Particular one, using a custom smoke comp generated using fractal noise. This gives kind of a hybrid look of the two approaches.</p>
<p><iframe src="http://player.vimeo.com/video/25550343?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" width="640" height="360" frameborder="0"></iframe></p>
<p>The project file is downloadable <a href="http://www.digitaldistortion.net/rsrc_3dParticularCloud_wispy.html">here</a>.</p>]]></content:encoded></rss:item></rdf:RDF>
