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Realistic Dust Hits using Trapcode Particular

An amazing tutorial by John Einselen where he shows how to create realistic dust hits using Trapcode Particular. It also covers an advanced depth-compositing techniqe utilizing Particular's Z-Buffer input.

Reader Comments (3)

This tutorial is amazing! Fast, precise and covers a lot of topic!

July 13, 2012 | Unregistered CommenterClink

i got problem to use the z buffer, it looks like it doesn't response at all after i selected a rendered z depth rla at the z buffer section. weird things is i get it to works on another comp. any idea?

January 15, 2013 | Unregistered CommenterAlbert

Albert, this tutorial doesn't use the RLA format, rather he renders the depth buffer into a regular (RGB) image format. These are easier to deal with in AE.

November 25, 2013 | Registered CommenterPeder Norrby

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