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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 24 May 2012 15:13:41 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Blog</title><link>http://www.trapcode.com/journal/</link><description></description><lastBuildDate>Fri, 11 May 2012 22:29:14 +0000</lastBuildDate><copyright>Trapcode AB</copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Free CS6 updates</title><category>CS6</category><category>Free</category><category>Update</category><dc:creator>Peder Norrby</dc:creator><pubDate>Tue, 08 May 2012 17:42:20 +0000</pubDate><link>http://www.trapcode.com/journal/2012/5/8/free-cs6-updates.html</link><guid isPermaLink="false">476018:5391589:16176844</guid><description><![CDATA[<p>Trapcode Suite 11 has been updated for Adobe CS6:<br /><a href="http://www.redgiantsoftware.com/blog/2012/05/07/adobe-cs6-updates-are-here/" target="_blank">http://www.redgiantsoftware.com/blog/2012/05/07/adobe-cs6-updates-are-here/</a></p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-16176844.xml</wfw:commentRss></item><item><title>TRAPCODE MIR</title><category>GPU</category><category>Mir</category><category>Plug-in</category><category>after effects</category><category>new</category><category>polygon</category><dc:creator>Peder Norrby</dc:creator><pubDate>Sun, 08 Apr 2012 20:08:44 +0000</pubDate><link>http://www.trapcode.com/journal/2012/4/8/trapcode-mir.html</link><guid isPermaLink="false">476018:5391589:15764797</guid><description><![CDATA[<p><iframe src="http://player.vimeo.com/video/37859302?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>TRAPCODE MIR&trade; is a new Adobe After Effects plug-in under development scheduled for release summer 2012. It is polygon-based and fully GPU accelerated. A preview of MIR will be shown in public for the first time at NAB 2012 in Las Vegas.</p>
<p>Schedule Peder Norrby - Red Giant booth SL2124<br />2PM on Monday, Tuesday and Wednesday.</p>
<p><span><iframe src="http://player.vimeo.com/video/39978079?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></span></p>
<p><span><iframe src="http://player.vimeo.com/video/39978078?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></span></p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fimages%2FMIR2_potemkin.jpg%3F__SQUARESPACE_CACHEVERSION%3D1333985110077',1080,1920);"><img src="http://www.trapcode.com/storage/thumbnails/5391588-17572623-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1333985110080" alt="" /></a></span><span class="thumbnail-caption" style="width: 550px;">&copy; Magnus V &Ouml;stergren (Potemkin)</span></span><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fimages%2FMIR_YanBreuleux.jpg%3F__SQUARESPACE_CACHEVERSION%3D1333984997969',492,900);"><img src="http://www.trapcode.com/storage/thumbnails/5391588-17572659-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1333985050322" alt="" /></a></span><span class="thumbnail-caption" style="width: 550px;">&copy; Yan Breuleux</span></span></p>
<p><a href="http://www.facebook.com/media/set/?set=a.10150905793714569.516235.45753129568" target="_blank">More examples</a></p>
<p><span><br /></span></p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-15764797.xml</wfw:commentRss></item><item><title>Kiss – A Love Story by RACECAR</title><category>Gallery</category><category>Particular</category><category>RACECAR</category><dc:creator>Peder Norrby</dc:creator><pubDate>Tue, 14 Feb 2012 01:39:37 +0000</pubDate><link>http://www.trapcode.com/journal/2012/2/14/kiss-a-love-story-by-racecar.html</link><guid isPermaLink="false">476018:5391589:15023514</guid><description><![CDATA[<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fgallery%2FKiss_02.jpg%3F__SQUARESPACE_CACHEVERSION%3D1329183774833',700,2800);"><img src="http://www.trapcode.com/storage/thumbnails/5391588-16583674-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1329183774835" alt="" /></a></span></span></p>
<p><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fgallery%2FKiss_08.jpg%3F__SQUARESPACE_CACHEVERSION%3D1329183828125',700,2800);"><img src="http://www.trapcode.com/storage/thumbnails/5391588-16583697-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1329183828125" alt="" /></a></span></span></p>
<p><iframe src="http://player.vimeo.com/video/25548481?title=0&amp;byline=0&amp;portrait=0&amp;color=f3ff08" width="550" height="138" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p class="first">Fresh of the the festival circuit, we proudly present the internet premiere of our short film Kiss.</p>
<p>"Le soleil est le pass&eacute;, le terre est le pr&eacute;sent et la lune est le futur."</p>
<p>As Paul Auster once said &ldquo;The sun is the past, the earth is the present and the moon is the future.&rdquo; In our ﬁrst independent short ﬁlm we explore the consequence of something as innocent as a kiss. A love story between the sun and the moon. We believe that every solar eclipse is the moons attempt to reach the sun...</p>
<p>CREDITS:<br />Director: Joseph Hodgson &amp; Franck Aubry<br />Anmation &amp; Art Direction: Joseph Hodgson &amp; Franck Aubry<br />Production: Racecar -&nbsp;<a rel="nofollow" href="http://www.racecar.no/" target="_blank">racecar.no</a><br />Sound Design: Erlend Elvesveen &amp; Sven Erik Nordset<br />Sound Mix: Erlend Elvesveen<br />Music: 'Stille' by Bendik -&nbsp;<a rel="nofollow" href="http://www.nrk.no/urort/Artist/bendikmusikk/default.aspx" target="_blank">nrk.no/urort/Artist/bendikmusikk/default.aspx</a></p>
<p>For more info:&nbsp;<a rel="nofollow" href="http://www.kiss.racecar.no/" target="_blank">kiss.racecar.no</a></p>
<p>Joseph notes: "We LOVE your Trapcode plugins, couldn't live without them. I think we use them in almost every project we make!</p>
<p>Trapcode plugins were used in Kiss - in the abstract section, when the sun and moon meet as well as in the pre explosion and the full explosion. (Particular the most)"</p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-15023514.xml</wfw:commentRss></item><item><title>Inside the Nebulae</title><category>Form</category><category>M83</category><category>NASA</category><category>Nebula</category><category>Nebulae</category><category>Space</category><category>Starglow</category><dc:creator>Peder Norrby</dc:creator><pubDate>Wed, 04 Jan 2012 17:00:22 +0000</pubDate><link>http://www.trapcode.com/journal/2012/1/4/inside-the-nebulae.html</link><guid isPermaLink="false">476018:5391589:14436858</guid><description><![CDATA[<p><iframe src="http://player.vimeo.com/video/34476593?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><span>An imagination of flying in the gas clouds of space.&nbsp;</span><br /><br /><span>Actual images of nebulas taken with the Hubble space telescope were combined in After Effects with CG gas clouds and stars made using Trapcode Form and Starglow.</span><br /><br /><span>Music: We Own The Sky by M83</span><br /><br /><span>The image in the first and second part is from the Eagle Nebula. Image by NASA / Jeff Hester and Paul Scowen.&nbsp;</span><span>The third is the Horsehead Nebula. Image by NASA.&nbsp;</span><span>The fourth is the Omega Nebula. Image by NASA, ESA and J. Hester (ASU).</span></p>
<p><a href="http://www.trapcode.com/sharelog/2012/1/11/inside-the-nebulae-tutorial-and-ae-project.html">Tutorial Available! And AE project file for download.</a></p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-14436858.xml</wfw:commentRss></item><item><title>DreamWorks Animation - Kung Fu Panda 2</title><category>3D</category><category>DreamWorks</category><category>Form</category><category>Gallery</category><category>Horizon</category><category>Kung Fu Panda</category><category>Particular</category><category>Stereo</category><dc:creator>Peder Norrby</dc:creator><pubDate>Tue, 13 Dec 2011 19:10:44 +0000</pubDate><link>http://www.trapcode.com/journal/2011/12/13/dreamworks-animation-kung-fu-panda-2.html</link><guid isPermaLink="false">476018:5391589:14095229</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.trapcode.com/storage/gallery/KungFuPanda2_1_550.jpg?__SQUARESPACE_CACHEVERSION=1323804029210" alt="" /></span><span class="thumbnail-caption" style="width: 550px;">Po Finds the Truth &ndash; Image courtesy of DreamWorks Animation</span></span></p>
<p>This post was written by Sarah Wise for Red Giant's Blog. See&nbsp;<a href="http://www.redgiantsoftware.com/blog/2011/08/25/trapcode-kicks-it-for-kung-fu-panda-2/" target="_blank">original post</a>.</p>
<p>When Kung Fu Panda first hit cinemas in 2008 we fell in love with martial arts misfit Po the Panda and the Furious Five as they fought and defeated the evil Tai Lung. But this year the challenge for the teams at DreamWorks was how to create the second installment and build on the successes of the first film.</p>
<p>In Kung Fu Panda 2, not only have the characters developed, but the film itself has upped its game with more explosions, more chases and more visual excitement &ndash; all thanks to the dedicated VFX teams at&nbsp;<a href="http://www.dreamworksanimation.com/" target="_blank">DreamWorks</a>.</p>
<p>Lead After Effects animator at DreamWorks, Daniel Hashimoto and his close-knit team of AE artists have brought amazing impact to some of the film&rsquo;s most memorable sequences, using Trapcode Particular and Form.&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.trapcode.com/storage/gallery/KungFuPanda2_2_550.jpg?__SQUARESPACE_CACHEVERSION=1323804007975" alt="" /></span><span class="thumbnail-caption" style="width: 550px;">Po Finds the Truth (2) &ndash; Image courtesy of DreamWorks Animation</span></span>Daniel told us: &ldquo;One of the film&rsquo;s most dramatic sequences &ndash; &ldquo;Po Finds the Truth&rdquo; &ndash; pulled out all the stops. In this sequence, which involves a village on fire near the snowy woods, Form and Particular were used to create snow, embers, smoke clouds, and a highly-stylized flame effect. The customization and versatility of Particular made it a very powerful tool to have at our disposal. Our Visual Development Artists painted the stylized effects which we wanted to bring to life in the 2D sequences, but not just in 2D, but also in stereoscopic 3D**. And since Particular, Form and Horizon all work within a 3D environment, they were ideal for the look we wanted to achieve.</p>
<p><iframe src="http://player.vimeo.com/video/27154156?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong><span><strong>**</strong></span>&nbsp;</strong>Check out&nbsp;<a href="http://www.redgiantsoftware.com/videos/redgianttv/item/249/" target="_blank">Episode 59</a>&nbsp;of Red Giant TV to learn about using Trapcode Software to create Stereoscopic 3D effects.</p>
<div>Learn more about DreamWorks Animation&nbsp;<a href="http://www.dreamworksanimation.com/" target="_blank">HERE</a>.</div>
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<div>Check out this <a href="http://www.trapcode.com/sharelog/2011/9/10/kung-fu-panda-2-stylized-fire-effect.html">amazing downloadable preset</a> that tries to mimic this effect.</div>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-14095229.xml</wfw:commentRss></item><item><title>Maintenance release: Form 2.0.2 and Lux 1.2.2</title><category>Bugfix</category><category>Form</category><category>Lux</category><category>Suite Installer</category><category>maintenance</category><dc:creator>Peder Norrby</dc:creator><pubDate>Mon, 31 Oct 2011 18:18:39 +0000</pubDate><link>http://www.trapcode.com/journal/2011/10/31/maintenance-release-form-202-and-lux-122.html</link><guid isPermaLink="false">476018:5391589:13541367</guid><description><![CDATA[<p>A number of fixes including better OBJ import. <a href="http://www.redgiantsoftware.com/blog/2011/10/31/trapcode-maintenance-form-2-0-2-and-lux-1-2-2/" target="_blank">More info and downloads</a></p>
<p>Also, here is a new tutorial on <a href="http://www.trapcode.com/sharelog/2011/10/31/cinema-4d-scene-to-trapcode-form-202.html">C4D OBJ to Trapcode Form</a>.</p>
<p>&nbsp;</p>
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</ul>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-13541367.xml</wfw:commentRss></item><item><title>Maintenance release: Form 2.0.1 and Lux 1.2.1</title><category>Bugfix</category><category>Flip Z</category><category>Form</category><category>Lux</category><category>Update</category><category>maintenance</category><dc:creator>Peder Norrby</dc:creator><pubDate>Wed, 21 Sep 2011 18:11:00 +0000</pubDate><link>http://www.trapcode.com/journal/2011/9/21/maintenance-release-form-201-and-lux-121.html</link><guid isPermaLink="false">476018:5391589:12938180</guid><description><![CDATA[<p>We've fixed some bugs and added an "Invert Z" option for the OBJ's in Form 2.0. Read more and download the update <a href="http://www.redgiantsoftware.com/blog/2011/09/21/trapcode-maintenance-release-form-2-0-1-and-lux-1-2-1/" target="_blank">here</a>.</p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-12938180.xml</wfw:commentRss></item><item><title>Cassidy Bisher</title><category>Cassidy Bisher</category><category>Form</category><category>Form 2</category><category>Gallery</category><category>Lux</category><category>OBJ</category><dc:creator>Peder Norrby</dc:creator><pubDate>Thu, 15 Sep 2011 11:12:45 +0000</pubDate><link>http://www.trapcode.com/journal/2011/9/15/cassidy-bisher.html</link><guid isPermaLink="false">476018:5391589:12853812</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.trapcode.com/storage/gallery/Bisher_OBJ_550.jpg?__SQUARESPACE_CACHEVERSION=1316086123087" alt="" /></span></span></p>
<p><iframe src="http://player.vimeo.com/video/28933906?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Impressive work by Cassidy Bisher. He set out to explore the new .OBJ support in Trapcode Form 2.0 and created this lovely piece.</p>
<p>Cassidy notes:</p>
<p>"Some of the models that were imported into form were designed by Teddy Bodien (my partner). They were then exported to the right format, .obj, by Breyon Bradford (my other partner)</p>
<p>Harry Frank gave us insight on how to prepare the .obj file. The simple solution is to subdivide the 3D object more. Form renders a particle at each vertex. So, if you can add more and more subdivisions (more vertices), the object will have more visible particles in Form.&nbsp;</p>
<p>People are always asking me how I do my camera moves. For me it depends on what I want to do... do I use nulls and parent the camera to them or use the simple orbit camera tool. Sometimes it's a combination of both. When I first started using AE my mistake was using to many keyframes for the camera position, the animation would feel clunky &amp; awkward. It wasn't until I started using the graph editor in AE to tweak the keyframes in combination with using less keyframes that the animation started looking more smooth, flowing and graceful.</p>
<p>Effects used were: Trapcode Form, Trapcode Lux, Knoll Light Factory (I put a box blur on the knoll light factory layer to make it less harsh and more organic), a 4 color gradient with only around 10 to 20 percent opacity was used on top of all the other layers.</p>
<p><strong>Music Artist:&nbsp;</strong>Aphex Twin (Petiatil Cx Htdui)"&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-12853812.xml</wfw:commentRss></item><item><title>DUBSTEP GUNS by Corridor Digital</title><category>Corridor Digital</category><category>Dubstep</category><category>Form</category><category>Gallery</category><category>Guns</category><category>Klaypex</category><category>Lasers</category><dc:creator>Peder Norrby</dc:creator><pubDate>Thu, 15 Sep 2011 11:00:00 +0000</pubDate><link>http://www.trapcode.com/journal/2011/9/15/dubstep-guns-by-corridor-digital.html</link><guid isPermaLink="false">476018:5391589:12853683</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.trapcode.com/storage/images/DUBSTEP_GUNS_550?__SQUARESPACE_CACHEVERSION=1316085029517" alt="" /></span></span></p>
<p><iframe width="550" height="339" src="http://www.youtube.com/embed/hDlif8Km4S4" frameborder="0" allowfullscreen></iframe></p>
<div>Amazing production values in this fun, creative action clip&nbsp;by the awesome guys at&nbsp;<a href="http://corridor-digital.com" target="_blank">Corridor Digital</a>. Uses Trapcode Form for the lasers. Music by <a href="http://www.klaypex.com/" target="_blank">Klaypex</a>.&nbsp;Check out the making of:</div>
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<div><iframe width="550" height="309" src="http://www.youtube.com/embed/hWkiaoWpM-8" frameborder="0" allowfullscreen></iframe></div>
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<div>And finally a tutorial by <a href="http://www.creativedojo.net/" target="_blank">Vinhson Nguyen</a> on creating the laser in After Effects using Trapcode Form:</div>
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<div><iframe width="550" height="309" src="http://www.youtube.com/embed/aVvF6PU_FZI" frameborder="0" allowfullscreen></iframe></div>
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<div></div>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-12853683.xml</wfw:commentRss></item><item><title>Audio-Kinetic Structure: Sound Thing</title><category>Audio-Driven</category><category>Plug-in</category><category>Visualizer</category><category>iTunes</category><dc:creator>Peder Norrby</dc:creator><pubDate>Thu, 01 Sep 2011 17:52:00 +0000</pubDate><link>http://www.trapcode.com/journal/2011/9/1/audio-kinetic-structure-sound-thing.html</link><guid isPermaLink="false">476018:5391589:13706313</guid><description><![CDATA[<p>iTunes Visualizer plug-in for Mac OS X. Made this a while back. It's really hard to screencapture this visualizer, but there is a lame attempt:</p>
<p><iframe src="http://player.vimeo.com/video/32041009?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Better to get the real plugin and run (if you have a Mac!)</p>
<p>Download:&nbsp;<a href="http://www.trapcode.com/storage/SoundThing.bundle.zip">SoundThing.bundle.zip&nbsp;</a>&nbsp;</p>
<p>Another iTunes visualizer is <a href="http://www.trapcode.com/journal/2010/5/8/trapcode-klangfarbe-free-itunes-visualizer-plug-in-for-mac-o.html">Klangfarbe</a>, it has a better screencap video and more install instructions.</p>]]></description><wfw:commentRss>http://www.trapcode.com/journal/rss-comments-entry-13706313.xml</wfw:commentRss></item></channel></rss>
