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Shader modes in Trapcode Mir

Comparison between the three shader modes in Mir. The same part of the fractal is seen in each, just the shader is different. These are shown in the default white color with a point light and can be textured (using a layer or pre-comp) and lit using more lights in the comp.



trapcode mir animation. based on:

audio: "hydroscope" by Gallery Six (

the video is available under CC attribution license and it can be used for example as VJ footage.


Tribute to NASA/Curiosity

A tribute to NASA/Curiosity. Made using AE/Trapcode Mir.
Based on:


Trapcode Mir and Trapcode Suite 12 released

Trapcode Suite 12 and Trapcode Mir is now released:

Here is a quick walk-through of Trapcode Mir:

For a more comprehensive description of functionality, check out the Trapcode Mir training.

Mir works in AE CS4 and up. (It may work in earlier versions but not tested and not supported)

Please note that Trapcode Mir is a GPU-based plug-in. It requires an Nvidia or AMD GPU that supports OpenGL 2.1 and has 512MB VRAM. It may work on lesser cards, for example a 256MB card may render SD comps, but crash on HD comps. Intel GPU's are currently not supported. We recommend a recent Ndvida/AMD GPU with 1024MB VRAM.

Other product fixes included in the Trapcode Suite 12 update (these are of course free updates):

  • Form and Particular  – fixes the issue of CS6 not updating sprite textures, layer emitters, and layer maps correctly when editing an input layer.
  • Lux 1.3.0 -  adds dither for 8 and 16 bit  (smoother gradients Lighting)
  • Echospace – fixes a bug with Layer Delay.

Trapcode Suite 12 ships with two Guru Packs by David Vinson for Shine and Particular, giving you 105 bonus presets for broadcast-ready design.

Origamix - Mir example - download AEP

Liquid Chrome - Mir example - download AEP

MIR on fire - download AEP


Free CS6 updates

Trapcode Suite 11 has been updated for Adobe CS6: